Saturday, March 17, 2018

Makhikoi Episode 5 - Lost in Dynasties - Age of Empires 3 Custom Scenario

This is my custom scenario for game Age of Empires 3 title "Makhikoi Episode 5 - Lost in Dynasties". In year 2005, Age of Empires 3 was created by Ensemble Studio and become a very popular Real Time Strategy game. The game have been released with two Expansion Packs. The first expansion pack is The Warchiefs. In this expansion pack, there are new Native American Tribes minor civilization. In total, there are 19 Native American Tribes settlements where we can access via custom scenario editor. My whole Makhikoi Campaign was designed with an idea to play all 19 Natives American Units in one single scenario.

In this 5th custom scenario, I have put all 19 Native Tribes settlement so we can play them all in one single scenario. Here are the custom scenario descriptions :

Makhikoi Episode 5 - Lost in Dynasties

version : 1.00 (March 2018)
Author :
game version : The War Chiefs and The Asian Dynasties Expansion must present.

Screen shot for Makhikoi episode 5 - Lost in Dynasties - Age of Empires 3 custom scenario

DOWNLOAD from AoE3Heavengames

Single Player Custom Scenario:
Player 1 (Human) = Aztecs
Player 2 (Computer) = Japanese
Player 3 (Computer) = Chinese
Player 4 (Computer) = Indians

P1 enemies too all
P2, P3, P4  are neutral each other

The war has ended in the land of Nineteen Tribes. Makhikoi is summoned for a new adventure in the land of Dynasties. Makhikoi will be an Aztecs War Chief pitted in the middle of the hill surrounded by three Asians War Lords. He will need to survive the aggression of the Japanese, Chinese and Indians. Again, Makhikoi will be helped by all Nineteen American Tribes.

As with my previous scenario, this map is to enjoy the NAT units. This scenario has been designed to motivated player 1 to build all 19 trading post / settlements. When you build trading post , you'll received various rewards.

How to Win:
- Defeat all enemies

How to Play:
In Single Player > Custom Scenario

In Multi Player, if you wish to records the game you may want to play this in multi player setting. Just set the players as described above. Set to Classic mode to avoid using Trade Monopoly. The computer AI will never use Trade Monopoly. Player 1, we human, should never use it also. We don't need it. (I have try to forbid Trade Monopoly but it will always enable in the game, I think this is a bug)

Single Player Home City Deck:
- Copy attached file "HomecityX_Makhikoi5.xml"  to folder "..\Age of Empires III - Complete Collection\bin\Campaign\War Chief". This is default folder that contained all homecity for Warchief Expansion Campaign. This folder location can be varied depends on where you install your Age of Empires III files.  Warning , if you failed to copy my intended files into that folder, your home city deck will be nulled.
- You can set up your own home cities by copying the whole text in your British Home City (in Savegame\sp_Tenochtitlan_homecity.xml) and copied it into that HomecityX_Makhikoi5.xml files. Just learn the tag and set it up.

Multi Player The Home City deck:
Homecity deck already built in the scenario file when played as Multi Player.

Playing Level Recommended :
Expert. Enjoy the waves of enemies aggression.

If you want to change the playing level goto Scenario Editor, menu Scenario > Playtest Scenario > set player to 1 and set your desired playing level. Press CANCEL and then save the scenario.

Recommended Strategy: 
Fast Fortress


Starting bonus for P1 : 
1 Aztecs House (this is to avoid getting zero populations when played in multiplayer , a known bug)
Large Coin Crate and Large Food Crate
Advance Market Shipment

Build Trade Post bonus :
1 Trade Posts = Native Treaty shipment
3 Trade Posts = Advance Trading Post Shipment
5 Trade Posts = Native Lore Shipment
10 Trade Posts = Native Warrior Shipment
15 Trade Posts = Native Combat Shipment
19 Trade Posts = Blood Brother

Iroquois Light Cannon Shop and Sioux Corral Shop:
These are my custom shops created by triggers. The shop will sell you units for gold. The triggers are sometimes unstable but will not affect any important in the game.

And many on the map treasures and crates!

Native Trading Post Grouping Object:

Unlike previous scenarios, this one do not use any original grouping object.

- Be quick to gain economic upper hand or you'll be in trouble recruiting units
- Arrow Knight is designed for this scenario.
- Do not underestimated the Natives units, will all their tech, they will be strong in late game.
- Create as many trade post to get the bonus. Planned you trade post build sequence and see which settlements gives you the best support according to your strategy. The NAT units is not powerful in early game but their techs come in handy.

Please send me feedback when you played this scenario, will really appreciated it. For other Makhikoi Episodes and more please visit my blog : I have made several scenarios with all Native American Tribes sockets in it. This scenario have been played test by me and friends for months.

DO NOT HIJACK MY SCENARIO.....PLEASE....It takes large amount of times to create this!

Play the MAKHIKOI Campaign HERE :

Makhikoi Episode 1 - Nineteen Tribes
Makhikoi Episode 2 - Sioux and Natives Alliances
Makhikoi Episode 3 - Aztec and Natives Coastal Clash
Makhikoi Episode 4 - British vs Natives Rebellions
Makhikoi Episode 5 - The Natives Lost in Asian Dynasties
Makhikoi Episode 6 - The Natives in Cities of Wonders

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